Slowed down SM slightly to compensate for the above two changes. The camera also swings up after a sprint slightly slower than it did before.ħ. This prevents people from hitting the key repeatedly to 'jog forever'. There's now a 1-second cooldown after a jog/sprint during which you will not recover stamina. (In practice, he still ends up behind the player a lot because of all the forward motion).Ħ. This means he can potentially teleport in front of the player now (but behind objects, like behind a tree for example), and should mean that he will be found behind the player a little less. I've added a test to see if a potential target location location is actually visible to the player instead of whether or not the player is just facing it. Previously, when determining where SM can teleport/jump, it ignores areas that the player is facing so that he won't pop in front of the player (with some exceptions). Mouse sensitivity is adjustable, and I'm going to enable a few more things to adjust graphical settings.ĥ. Making the fog start out really thin (almost unnoticeable), then get thicker as more pages are collected.Ĥ. Finally believe I've fixed a bug where SM was teleporting partially inside solid objects.ģ. The leaves render correctly with the flashlight.Ģ. So this next update I'm working on has a lot of little fixes:ġ. I had some ideas if you wanted to hear them, maybe as an extra unlockable mode you should put in a mode where the slender man is a really creepy clown that laughs with a really creepy demonic clown laughter when you see him (the further away he is the more quiet the laughter is) and when you see him close up you could have the sudden dramatic tone plus the sound similar to the sound a Jack in the box would make.Īlso if you wanted you could try to put in something that makes you spawn in a random location on the map, that way you feel more lost even if you have played the game before and once you realise where you are you will have to go and find all the notes in a different order then you usually would due to where you spawned (This could completely ruin some peoples tactics which would mix up the gameplay a bit )Īnd lastly I had a possible ending idea where you collect all the notes and Slenderman catches you as normal, but instead of waking up at daylight you should wake up in a really disturbingly spooky place where Slenderman takes his victims, you could hear screaming of children and see blood and maybe some bodies? I think that would be completely S*** scary and quite horrific (maybe if you can add a disturbing content toggle if it is too bad) Sorry about the long post i just really love this game and i want to do my best to give you ideas to make it even more awesome! Keep up the good work man! It’s so enjoyable to play and I hope this gets really popular (already is). Hey Parsec, I just wanted to say I am loving this game!
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