We’ve written some general thoughts on the history and mechanics behind platform games to offer a comprehensive look at the genre. However, in the late 2000s, smartphones brought platformers back into the mainstream where they remain as a staple among indie developers and major studios alike. This sparked a lot of interest, but not quite enough to save the genre from decline. To keep up, developers introduced 3D platformers that feature 3D graphics on a two-dimensional plane. All the popular new titles were making use of powerful three-dimensional models, and 2D games seemed to be a thing of the past. However, the advent of 3D games caused the platform genre to wane in popularity. Games like Sonic the Hedgehog, Super Mario World, and Prince of Persia cemented platform games as a staple of mainstream gaming well into the ’90s. Shortly thereafter, second-gen consoles hit the market and vivid 16-bit platformers continued the genre’s massive appeal. The genre itself originated in the 1980s and became a gaming sensation overnight with titles like Donkey Kong and Mario exploding onto the scene. Combined, it all paves the way for exciting maps composed of various elements and terrains that are ripe for adventure. This platform-filled environment introduces many popular game mechanics like jumping, grappling, and bouncing. The genre involves player-controlled characters navigating the environment, often making use of floating platforms that players can jump or climb to. ![]() A platform game is a 2D video game that’s distinguishable by its side-scrolling or side-view graphics.
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